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Conceptually good, but there are some visual improvements it could use, namely a much clearer distinction between floor and wall, and a clearer distinction between pushable souls and target souls.  (When I squint, it looks like maybe the target ones are a little dimmer?)

(+1)

You're 100% right. I ended up spending most of the 2–3 days of the jam trying to make the theme and visuals work rather than focusing on readability. Looking back, I probably should've prioritized clearer separation between the floors and walls, and between the pushable and target souls. 

Thanks for your feedback.